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File: src/factory/Composites.js

                                /**
                                * The `Matter.Composites` module contains factory methods for creating composite bodies
                                * with commonly used configurations (such as stacks and chains).
                                *
                                * See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples).
                                *
                                * @class Composites
                                */
                                
                                var Composites = {};
                                
                                module.exports = Composites;
                                
                                var Composite = require('../body/Composite');
                                var Constraint = require('../constraint/Constraint');
                                var Common = require('../core/Common');
                                var Body = require('../body/Body');
                                var Bodies = require('./Bodies');
                                var deprecated = Common.deprecated;
                                
                                (function() {
                                
                                    /**
                                     * Create a new composite containing bodies created in the callback in a grid arrangement.
                                     * This function uses the body's bounds to prevent overlaps.
                                     * @method stack
                                     * @param {number} x Starting position in X.
                                     * @param {number} y Starting position in Y.
                                     * @param {number} columns
                                     * @param {number} rows
                                     * @param {number} columnGap
                                     * @param {number} rowGap
                                     * @param {function} callback
                                     * @return {composite} A new composite containing objects created in the callback
                                     */
                                    Composites.stack = function(x, y, columns, rows, columnGap, rowGap, callback) {
                                        var stack = Composite.create({ label: 'Stack' }),
                                            currentX = x,
                                            currentY = y,
                                            lastBody,
                                            i = 0;
                                
                                        for (var row = 0; row < rows; row++) {
                                            var maxHeight = 0;
                                            
                                            for (var column = 0; column < columns; column++) {
                                                var body = callback(currentX, currentY, column, row, lastBody, i);
                                                    
                                                if (body) {
                                                    var bodyHeight = body.bounds.max.y - body.bounds.min.y,
                                                        bodyWidth = body.bounds.max.x - body.bounds.min.x; 
                                
                                                    if (bodyHeight > maxHeight)
                                                        maxHeight = bodyHeight;
                                                    
                                                    Body.translate(body, { x: bodyWidth * 0.5, y: bodyHeight * 0.5 });
                                
                                                    currentX = body.bounds.max.x + columnGap;
                                
                                                    Composite.addBody(stack, body);
                                                    
                                                    lastBody = body;
                                                    i += 1;
                                                } else {
                                                    currentX += columnGap;
                                                }
                                            }
                                            
                                            currentY += maxHeight + rowGap;
                                            currentX = x;
                                        }
                                
                                        return stack;
                                    };
                                    
                                    /**
                                     * Chains all bodies in the given composite together using constraints.
                                     * @method chain
                                     * @param {composite} composite
                                     * @param {number} xOffsetA
                                     * @param {number} yOffsetA
                                     * @param {number} xOffsetB
                                     * @param {number} yOffsetB
                                     * @param {object} options
                                     * @return {composite} A new composite containing objects chained together with constraints
                                     */
                                    Composites.chain = function(composite, xOffsetA, yOffsetA, xOffsetB, yOffsetB, options) {
                                        var bodies = composite.bodies;
                                        
                                        for (var i = 1; i < bodies.length; i++) {
                                            var bodyA = bodies[i - 1],
                                                bodyB = bodies[i],
                                                bodyAHeight = bodyA.bounds.max.y - bodyA.bounds.min.y,
                                                bodyAWidth = bodyA.bounds.max.x - bodyA.bounds.min.x, 
                                                bodyBHeight = bodyB.bounds.max.y - bodyB.bounds.min.y,
                                                bodyBWidth = bodyB.bounds.max.x - bodyB.bounds.min.x;
                                        
                                            var defaults = {
                                                bodyA: bodyA,
                                                pointA: { x: bodyAWidth * xOffsetA, y: bodyAHeight * yOffsetA },
                                                bodyB: bodyB,
                                                pointB: { x: bodyBWidth * xOffsetB, y: bodyBHeight * yOffsetB }
                                            };
                                            
                                            var constraint = Common.extend(defaults, options);
                                        
                                            Composite.addConstraint(composite, Constraint.create(constraint));
                                        }
                                
                                        composite.label += ' Chain';
                                        
                                        return composite;
                                    };
                                
                                    /**
                                     * Connects bodies in the composite with constraints in a grid pattern, with optional cross braces.
                                     * @method mesh
                                     * @param {composite} composite
                                     * @param {number} columns
                                     * @param {number} rows
                                     * @param {boolean} crossBrace
                                     * @param {object} options
                                     * @return {composite} The composite containing objects meshed together with constraints
                                     */
                                    Composites.mesh = function(composite, columns, rows, crossBrace, options) {
                                        var bodies = composite.bodies,
                                            row,
                                            col,
                                            bodyA,
                                            bodyB,
                                            bodyC;
                                        
                                        for (row = 0; row < rows; row++) {
                                            for (col = 1; col < columns; col++) {
                                                bodyA = bodies[(col - 1) + (row * columns)];
                                                bodyB = bodies[col + (row * columns)];
                                                Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options)));
                                            }
                                
                                            if (row > 0) {
                                                for (col = 0; col < columns; col++) {
                                                    bodyA = bodies[col + ((row - 1) * columns)];
                                                    bodyB = bodies[col + (row * columns)];
                                                    Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyA, bodyB: bodyB }, options)));
                                
                                                    if (crossBrace && col > 0) {
                                                        bodyC = bodies[(col - 1) + ((row - 1) * columns)];
                                                        Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options)));
                                                    }
                                
                                                    if (crossBrace && col < columns - 1) {
                                                        bodyC = bodies[(col + 1) + ((row - 1) * columns)];
                                                        Composite.addConstraint(composite, Constraint.create(Common.extend({ bodyA: bodyC, bodyB: bodyB }, options)));
                                                    }
                                                }
                                            }
                                        }
                                
                                        composite.label += ' Mesh';
                                        
                                        return composite;
                                    };
                                    
                                    /**
                                     * Create a new composite containing bodies created in the callback in a pyramid arrangement.
                                     * This function uses the body's bounds to prevent overlaps.
                                     * @method pyramid
                                     * @param {number} x Starting position in X.
                                     * @param {number} y Starting position in Y.
                                     * @param {number} columns
                                     * @param {number} rows
                                     * @param {number} columnGap
                                     * @param {number} rowGap
                                     * @param {function} callback
                                     * @return {composite} A new composite containing objects created in the callback
                                     */
                                    Composites.pyramid = function(x, y, columns, rows, columnGap, rowGap, callback) {
                                        return Composites.stack(x, y, columns, rows, columnGap, rowGap, function(stackX, stackY, column, row, lastBody, i) {
                                            var actualRows = Math.min(rows, Math.ceil(columns / 2)),
                                                lastBodyWidth = lastBody ? lastBody.bounds.max.x - lastBody.bounds.min.x : 0;
                                            
                                            if (row > actualRows)
                                                return;
                                            
                                            // reverse row order
                                            row = actualRows - row;
                                            
                                            var start = row,
                                                end = columns - 1 - row;
                                
                                            if (column < start || column > end)
                                                return;
                                            
                                            // retroactively fix the first body's position, since width was unknown
                                            if (i === 1) {
                                                Body.translate(lastBody, { x: (column + (columns % 2 === 1 ? 1 : -1)) * lastBodyWidth, y: 0 });
                                            }
                                
                                            var xOffset = lastBody ? column * lastBodyWidth : 0;
                                            
                                            return callback(x + xOffset + column * columnGap, stackY, column, row, lastBody, i);
                                        });
                                    };
                                
                                    /**
                                     * This has now moved to the [newtonsCradle example](https://github.com/liabru/matter-js/blob/master/examples/newtonsCradle.js), follow that instead as this function is deprecated here.
                                     * @deprecated moved to newtonsCradle example
                                     * @method newtonsCradle
                                     * @param {number} x Starting position in X.
                                     * @param {number} y Starting position in Y.
                                     * @param {number} number
                                     * @param {number} size
                                     * @param {number} length
                                     * @return {composite} A new composite newtonsCradle body
                                     */
                                    Composites.newtonsCradle = function(x, y, number, size, length) {
                                        var newtonsCradle = Composite.create({ label: 'Newtons Cradle' });
                                
                                        for (var i = 0; i < number; i++) {
                                            var separation = 1.9,
                                                circle = Bodies.circle(x + i * (size * separation), y + length, size, 
                                                    { inertia: Infinity, restitution: 1, friction: 0, frictionAir: 0.0001, slop: 1 }),
                                                constraint = Constraint.create({ pointA: { x: x + i * (size * separation), y: y }, bodyB: circle });
                                
                                            Composite.addBody(newtonsCradle, circle);
                                            Composite.addConstraint(newtonsCradle, constraint);
                                        }
                                
                                        return newtonsCradle;
                                    };
                                
                                    deprecated(Composites, 'newtonsCradle', 'Composites.newtonsCradle ➤ moved to newtonsCradle example');
                                    
                                    /**
                                     * This has now moved to the [car example](https://github.com/liabru/matter-js/blob/master/examples/car.js), follow that instead as this function is deprecated here.
                                     * @deprecated moved to car example
                                     * @method car
                                     * @param {number} x Starting position in X.
                                     * @param {number} y Starting position in Y.
                                     * @param {number} width
                                     * @param {number} height
                                     * @param {number} wheelSize
                                     * @return {composite} A new composite car body
                                     */
                                    Composites.car = function(x, y, width, height, wheelSize) {
                                        var group = Body.nextGroup(true),
                                            wheelBase = 20,
                                            wheelAOffset = -width * 0.5 + wheelBase,
                                            wheelBOffset = width * 0.5 - wheelBase,
                                            wheelYOffset = 0;
                                    
                                        var car = Composite.create({ label: 'Car' }),
                                            body = Bodies.rectangle(x, y, width, height, { 
                                                collisionFilter: {
                                                    group: group
                                                },
                                                chamfer: {
                                                    radius: height * 0.5
                                                },
                                                density: 0.0002
                                            });
                                    
                                        var wheelA = Bodies.circle(x + wheelAOffset, y + wheelYOffset, wheelSize, { 
                                            collisionFilter: {
                                                group: group
                                            },
                                            friction: 0.8
                                        });
                                                    
                                        var wheelB = Bodies.circle(x + wheelBOffset, y + wheelYOffset, wheelSize, { 
                                            collisionFilter: {
                                                group: group
                                            },
                                            friction: 0.8
                                        });
                                                    
                                        var axelA = Constraint.create({
                                            bodyB: body,
                                            pointB: { x: wheelAOffset, y: wheelYOffset },
                                            bodyA: wheelA,
                                            stiffness: 1,
                                            length: 0
                                        });
                                                        
                                        var axelB = Constraint.create({
                                            bodyB: body,
                                            pointB: { x: wheelBOffset, y: wheelYOffset },
                                            bodyA: wheelB,
                                            stiffness: 1,
                                            length: 0
                                        });
                                        
                                        Composite.addBody(car, body);
                                        Composite.addBody(car, wheelA);
                                        Composite.addBody(car, wheelB);
                                        Composite.addConstraint(car, axelA);
                                        Composite.addConstraint(car, axelB);
                                
                                        return car;
                                    };
                                
                                    deprecated(Composites, 'car', 'Composites.car ➤ moved to car example');
                                
                                    /**
                                     * This has now moved to the [softBody example](https://github.com/liabru/matter-js/blob/master/examples/softBody.js)
                                     * and the [cloth example](https://github.com/liabru/matter-js/blob/master/examples/cloth.js), follow those instead as this function is deprecated here.
                                     * @deprecated moved to softBody and cloth examples
                                     * @method softBody
                                     * @param {number} x Starting position in X.
                                     * @param {number} y Starting position in Y.
                                     * @param {number} columns
                                     * @param {number} rows
                                     * @param {number} columnGap
                                     * @param {number} rowGap
                                     * @param {boolean} crossBrace
                                     * @param {number} particleRadius
                                     * @param {} particleOptions
                                     * @param {} constraintOptions
                                     * @return {composite} A new composite softBody
                                     */
                                    Composites.softBody = function(x, y, columns, rows, columnGap, rowGap, crossBrace, particleRadius, particleOptions, constraintOptions) {
                                        particleOptions = Common.extend({ inertia: Infinity }, particleOptions);
                                        constraintOptions = Common.extend({ stiffness: 0.2, render: { type: 'line', anchors: false } }, constraintOptions);
                                
                                        var softBody = Composites.stack(x, y, columns, rows, columnGap, rowGap, function(stackX, stackY) {
                                            return Bodies.circle(stackX, stackY, particleRadius, particleOptions);
                                        });
                                
                                        Composites.mesh(softBody, columns, rows, crossBrace, constraintOptions);
                                
                                        softBody.label = 'Soft Body';
                                
                                        return softBody;
                                    };
                                
                                    deprecated(Composites, 'softBody', 'Composites.softBody ➤ moved to softBody and cloth examples');
                                })();