Matter.Vertices
The Matter.Vertices module contains methods for creating and manipulating sets of vertices.
                                A set of vertices is an array of Matter.Vector with additional indexing properties inserted by Vertices.create.
                                A Matter.Body maintains a set of vertices to represent the shape of the object (its convex hull).
See the included usage examples.
Methods
Matter.Vertices.area
Returns the area of the set of vertices.
Parameters
- 
                                                                            verticesVertices
- 
                                                                            signedBool
Returns
The area
Matter.Vertices.centre
Returns the centre (centroid) of the set of vertices.
Parameters
- 
                                                                            verticesVertices
Returns
The centre point
Matter.Vertices.chamfer
Chamfers a set of vertices by giving them rounded corners, returns a new set of vertices. The radius parameter is a single number or an array to specify the radius for each vertex.
Matter.Vertices.clockwiseSort
Sorts the input vertices into clockwise order in place.
Parameters
- 
                                                                            verticesVertices
Returns
vertices
Matter.Vertices.contains
Returns true if the point is inside the set of vertices.
Returns
True if the vertices contains point, otherwise false
Matter.Vertices.create
Creates a new set of Matter.Body compatible vertices.
                                                    The points argument accepts an array of Matter.Vector points orientated around the origin (0, 0), for example:
[{ x: 0, y: 0 }, { x: 25, y: 50 }, { x: 50, y: 0 }]
                                                    The Vertices.create method returns a new array of vertices, which are similar to Matter.Vector objects,
                                                    but with some additional references required for efficient collision detection routines.
Vertices must be specified in clockwise order.
Note that the body argument is not optional, a Matter.Body reference must be provided.
Matter.Vertices.fromPath
Parses a string containing ordered x y pairs separated by spaces (and optionally commas),
                                                    into a Matter.Vertices object for the given Matter.Body.
                                                    For parsing SVG paths, see Svg.pathToVertices.
Returns
vertices
Matter.Vertices.hull
Returns the convex hull of the input vertices as a new array of points.
Parameters
- 
                                                                            verticesVertices
Returns
[vertex] vertices
Matter.Vertices.inertia
Returns the moment of inertia (second moment of area) of the set of vertices given the total mass.
Returns
The polygon's moment of inertia
Matter.Vertices.isConvex
Returns true if the vertices form a convex shape (vertices must be in clockwise order).
Parameters
- 
                                                                            verticesVertices
Returns
true if the vertices are convex, false if not (or null if not computable).
Matter.Vertices.mean
Returns the average (mean) of the set of vertices.
Parameters
- 
                                                                            verticesVertices
Returns
The average point
Matter.Vertices.rotate
Rotates the set of vertices in-place.
Matter.Vertices.scale
Scales the vertices from a point (default is centre) in-place.