File: src/geometry/Axes.js
/**
* The `Matter.Axes` module contains methods for creating and manipulating sets of axes.
*
* @class Axes
*/
var Axes = {};
module.exports = Axes;
var Vector = require('../geometry/Vector');
var Common = require('../core/Common');
(function() {
/**
* Creates a new set of axes from the given vertices.
* @method fromVertices
* @param {vertices} vertices
* @return {axes} A new axes from the given vertices
*/
Axes.fromVertices = function(vertices) {
var axes = {};
// find the unique axes, using edge normal gradients
for (var i = 0; i < vertices.length; i++) {
var j = (i + 1) % vertices.length,
normal = Vector.normalise({
x: vertices[j].y - vertices[i].y,
y: vertices[i].x - vertices[j].x
}),
gradient = (normal.y === 0) ? Infinity : (normal.x / normal.y);
// limit precision
gradient = gradient.toFixed(3).toString();
axes[gradient] = normal;
}
return Common.values(axes);
};
/**
* Rotates a set of axes by the given angle.
* @method rotate
* @param {axes} axes
* @param {number} angle
*/
Axes.rotate = function(axes, angle) {
if (angle === 0)
return;
var cos = Math.cos(angle),
sin = Math.sin(angle);
for (var i = 0; i < axes.length; i++) {
var axis = axes[i],
xx;
xx = axis.x * cos - axis.y * sin;
axis.y = axis.x * sin + axis.y * cos;
axis.x = xx;
}
};
})();