If you're a game developer interested in learning about physics engines, these resources are a good place to start.
Topics include things like integration, collision detection, collision resolution and friction.
- Advanced Character Physics by Thomas Jakobsen
- Rigid Body Dynamics Articles by Chris Hecker
- Physically Based Modeling Course Notes by Andrew Witkin and David Baraff
- Baraff Papers and Technical Reports by David Baraff
- Iterative Dynamics with Temporal Coherence by Erin Catto
- Continuous Collision by Erin Catto
- Erin Catto's GDC Presentations by Erin Catto
- A Unified Framework for Rigid Body Dynamics by Helmut Garstenauer
- Integration by Example - Euler vs Verlet vs Runge-Kutta by Florian Boesch
- A Simple Time-Corrected Verlet Integration Method by Jonathan Dummer
- Integration Basics - Runge-Kutta-4 Implementation (RK4) by Glenn Fiedler
- SAT (Separating Axis Theorem) by William Bittle
- GJK (Gilbert–Johnson–Keerthi) by William Bittle
- N Tutorial A - Collision Detection and Response by Raigan Burns and Mare Sheppard
- How to Create a Custom 2D Physics Engine by Randy Gaul
- Physics engines for dummies by Paul Firth
- Physics Posts by Florian Boesch
- Game Physics by Glenn Fiedler
- Collision Response And Coulomb Friction by Glenn Fiedler
- Collision Handling Methods by Erik Neumann
- Calculating Polygon Inertia by arildno
- Bayazit Convex Polygon Decomposition by Mark Bayazit